LEDC

OMDC

UWO Research

Ubisoft

 

 

Agenda

This is an early look at our conference sessions. There will additions and modifications as we finalize the details with speakers. Keynote speakers and topics will be announced soon!

 

Thursday November 27th, 2008

Registration Opens:
9:00 am
Dig London Conference Welcome:
10:00 am
Keynote Presentation:
Dave Taylor, Art Director, Electronic Arts
Panel Session:
Leveraging Academic / Industry Collaborations
This panel will provide a look at some successful transfers of research to the Ontario game development industry.
Panel Session:
Canadian Studio Owners
Studio owners are grappling with a numerous issues as they seek to grow and be successful in Canada. This panel of well known studio leaders will kick around a few of the most pressing issues and share their views on the way forward.
Presentation:
Research In Motion
Presentation:
DARK SECTOR – Post Mortem
DARK SECTOR, Digital Extremes’ next -Gen game for Xbox 360® and the PLAYSTATION®3, hit the retail stores that past March. Designed utilizing the Evolution Engine™, Dark Sector will be given a public ‘post mortem’.
End of Sessions:
5:00 pm

Networking Reception & Dinner –
Thursday November 27th, 2008 @ 5:00pm

Keynote:
This event will feature a Keynote Speaking Presentation by Jade Raymond, Senior Producer, Ubisoft, Montreal.

Friday November 28th, 2008

Registration Opens:
7:00 am
Networking Breakfast:
7:30 am
Keynote Presentation:
Denis Dyack, President, Silicon Knights
Panel Session:
“So you want to make games eh!”
This panel of seasoned game developers will answer pressing questions like: “I like to play games. How do find a job making games?” and “What skills are in high demand?” and “Are you hiring?” Show up; ask the panel a few questions and dream of a fulfilling career in blue jeans.
Panel Session:
Tools, Technologies and Development Practices
A panel of game developers will discuss current tools, technologies and development practices in their studios.
Close of DIG London:
12:00 noon
Special Session:
Education Path to Game Development for High School Students.
What to be a story writer? What’s a level designer? This institutional panel of will point to a range of education paths designed to prepare students for successful careers in the surprisingly wide range of game development companies in Ontario and beyond. 1:00 pm – 2:30 p.m.

 

 

This document is copyright © 2006-2008 LEDC. All rights reserved.

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